Coupled Movement Interface and Procedural Content Generation for Multisensory Stimulation Games

Context

The Interaction Design sub-area of Human-Computer Interaction constitutes a rich field of scientific study, with many challenges and methodological open issues. The particular context of using Digital Games for Multi-sensory Stimulation and Learning with challenged audiences has been a target of research in previous studies at CISUC. In this context we intent to study the potential and limitations for employing natural interaction, movement-based, techniques with mapping of user movement and gestures, as with with Kinect interfaces, for input in game environments.

Objective

This project follows a Design Research approach, and will aim at the design and prototyping of specific interaction model solutions, towards the following goals:

a) understand the current state-of-the-art in interaction design
b) map interaction challenges in sensory stimulation gaming contexts;
c) propose new interaction design solutions;
d) evaluate interaction design proposals by studying their usability;

To achieve these goals we propose to develop a game prototype for experimentation with Natural Interface based on interpreting movement data with Primesense/Kinect sensors and data logging for analysis.

Results

A game concept was developed by Amanda Cavalcanti as part of her MDM Dissertation work.

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